Sound Experiments
Note: Some of these demonstrations have been conceived as museum
displays rather than classroom activities. As such, they require
specialized equipment.
Wave Characteristics
Sound travels as a compression wave through the air. The fact
that the sound can travel a long distance while the air molecules
themselves travel only a short distance can be demonstrated using
a "Slinky". Stretch the slinky to almost its full length.
have someone hold the far end of the slinky. Holding your end
of the slinky in the palm of your hand, give a rapid push on the
slinky, followed by an equally rapid pull. This will produce a
compression pulse that travels the length of the spring.
Reflections
Attach the far end of the slinky to the wall using tape. Send
a compression pulse down the slinky as in (1) above. Ask the students
to watch for a reflection of the pulse coming back. Keep this
demonstration in mind when performing the speed of sound demonstration.
Speed of Sound
Students stand a measured distance from a building that has a
large, flat unobstructed outside wall. The distance can be measured
using a roll along device used in athletics to lay out football
fields. If one of these is unavailable, use as long a measuring
tape as you can find. The group of students is equipped with a
pair of wood blocks that can be clapped together to produce a
loud sound. As the blocks are clapped together, an echo is heard
as the sound travels to the wall and is reflected back toward
the students. The student doing the clapping synchronizes her
clapping with the echoes. The period between each clap is the
time for the sound to make a round trip from the clapping hands
to the far end of the coil, Another student measures the time
for, say, ten claps. The speed of sound is then calculated by
dividing twice the distance to the wall by 1/10th the time for
the ten claps.
Sound Pipes
A set of pipes cut to different lengths is set up on a stand at
ear level. The lengths of the pipes are calculated to produce
sounds corresponding to the musical scale. The visitor listens
through each pipe, and notices that each pipe acts as a filter,
selecting sound from the random room noise that corresponds to
its natural frequency. The visitor can "play" the pipes
by rapidly shifting her ear from pipe to pipe. The above display
demonstrates how resonance can accentuate selected frequencies.
A simpler demonstration can be used for the same thing. Ask students
if they have ever listened to the sound of the sea in a seashell.
If possible, pass around a large seashell, and several small ones.
The sound of the sea from the small shells will be a higher pitch
than that from the large one. Pass around large and small jars-
they will do the same thing.
NOTE: Resonance is caused when a wave returns (usually by reflection)
to its starting place just in time for another wave crest to add
more energy to the wave. A good analogy is a swinger on a swing.
Pushing at the wrong time does nothing; pushing at the right time,
even with a little force, does quite a lot. The shells or jars
cause entering sound waves to reflect back toward their opening.
(What's not well-known except to scientists and engineers is that
the sound wave traveling back out of the jar is partially reflected
back inside, apparently by nothing at all!). A standing-wave is
formed inside the jar, with outside waves of the right length
reinforced by addition to the standing wave pattern. This works
for shells, jars, organ pipes, xylophone bars, guitar strings,
the larynx, etc.
Pan Pipes
Similar to above, a smaller set of pipes can be made to the scale.
Seal one end of each pipe with a suitable material (epoxy resin
works well), and blow across the top of each pipe to play.
NOTE: the length ratio between adjacent pipes is the twelfth
root of two. This produces 1 semitone between pipes. A set of
pipes like this is analogous to a piano keyboard which doesn't
distinguish between the white and black keys. To produce the sound
of a "key" (e.g. the "key " of G), there are
two semitones between notes everywhere except the 3rd and 4th
notes and the 7th and 8th. At these two locations there is only
1 semitone between notes. Try it on a piano keyboard to verify.
Wall Resonance
The next time you are walking across an asphalt surface and a
loud jet or airplane passes overhead, bend down to the ground.
You may be astonished to hear that the apparent pitch of the plane
rises as your ear gets closer to the ground. This also works with
hard surfaced walls and lawnmower engines. Give it a try. Why
does this happen? Here's my hypothesis: The space between your
ear and the ground or wall defines a "pipe length" similar
to an organ pipe. The reflected sound from the ground or wall
combines with the sound directly from the object, and only those
waves that "fit" the pipe length survive. I haven't
talked about "nodes" and "antinodes" at all
here, but a decent general physics book should explain all. When
you understand nodes and antinodes, try to decide which is at
either location: your ear and the ground.
Phase Tapping
Next time you're bored and find yourself tapping on the table,
try this: Listen for the difference between the sound of one fingernail
tapping, and two. Can you detect it? The sound of two fingernails
tapping has a shifting "phase" effect to it, similar
to the "flanging" effects musicians use. A tap is a
sound pulse. The variation in sound comes from the minute difference
in the spacing of the two pulses your two fingernails make. You
can, with practice, vary the effect at will. Try holding your
fingers so that they strike the table at different times. Can
you do it with three (or more) fingers?
Sound Lens
A large weather balloon is filled with carbon dioxide, a gas through
which sound travels more slowly than through air. The slowing
of the sound, combined with the spherical shape of the balloon,
causes the balloon to focus sound that passes through it. Students
can carry on a conversation in whispers from opposite sides of
the balloon
Try above with a small rubber balloon. Fill the balloon with CO2by
inserting some dry ice into a balloon and tying it closed. Experiment
with the quantity required so you don't burst the balloon.
Sight of Sound (oscilloscope display)
An electronic keyboard musical instrument and a microphone are
connected to an oscilloscope. The visitor can listen to a sound
while observing its waveform on the oscilloscope. The idea of
frequency vs. pitch is discovered as the visitor plays high and
low notes. The relationship between the timbre of a sound and
its waveform are noticed as the visitor selects different instruments
from the keyboard's control panel
Echo Machine
A microphone connected to a guitar "echo box" is in
turn connected to a pair of headphones. The student attempts to
read aloud from a printed text while listening to her delayed
speech through the headphones. The student discovers that for
a range of delay times, it is impossible to read the text due
to the disconcerting echo.
Identify Source of Sound -Game
An array of 100 speakers is positioned approximately 20 feet from
a control stand, where the visitor interacts with the exhibit.
The speaker array is covered with a grille to prevent the visitor
from seeing the speakers vibrate. An LED marks the location of
each speaker. A single speaker is randomly selected by computer
control, and a sound is played through this one speaker. The visitor
tries to guess which location the sound is coming from. His guess
is entered into the control panel and illuminates the LED at the
chosen site. The computer then illuminates the LED at the correct
position (or flashes the LED if the visitor has guessed correctly).
The computer keeps score of correct guesses vs. type of sound.
Mid frequency sounds are easier to localize than either high or
low frequency sounds, due to the relationship between ear spacing
and the speed of sound. Likewise, long tones are easier than short
beeps.
Bat Cave (helmet-mounted sounders) -Game
The visitor's ability to visualize and navigate through a darkened
environment using acoustic reflections of a helmet-mounted piezoelectric
sounder is challenged by a maze of obstacles. Obstacles consist
of padded walls and hanging punching bags (stuffed army surplus
duffel bags).
Sound Telescopes
Mylar spheroids can be used to make giant (8 ft. dia.) dishes
suitable for collimating sound, enabling a conversation to be
carried out in whispers across the room. The concentration (focusing)
of sound can be demonstrated on a smaller scale. Connect a small
funnel to a 2ft. length of rubber tubing. Find a large shallow
mixing bowl or a wok to use as the reflector. Aim the large mixing
bowl toward a wind-up alarm clock across the room. aim the funnel
toward the mixing bowl (this collects the reflected sound from
the bowl). Listen to the sound through the rubber tube. You may
be able to hear the ticking of the clock from as much as 20 feet
away. If no clock is available, try using a radio with volume
turned down low.
Hear Through Your Teeth
Demonstrate bone conduction by striking a fork on the table so
that it rings like a tuning fork. First, try listening to the
sound directly. Next, press the handle of the fork on the bone
behind the ear. Finally, bite the handle for a really LOUD sound.
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