Brian Wesley Rich's
Science Website

Video Game and Programming Resources

Anyone who enjoys video games might like to delve deeper into this industry to learn more about the design and programming that is involved in creating them. Someone who works in the software development industry could work on designing a variety of different programs for productivity or entertainment. Some professionals choose to specialize within this industry, developing expertise in computer graphics, audio programming, simulation, and more.

Programming and Video Gaming

The first phase of developing new gaming software often involves creating the premise and the design of the game itself. A game might be based on a fantasy idea, on a popular movie or television show, or on some other concept. The developers will usually create a prototype of the game that includes a full outline of what will be in the game. Brainstorming can be useful at this level to get a variety of ideas about things to incorporate into the program. After creation of the prototype, a team will move on to developing the actual design of the game, which includes clearly defined strategies and features. From this point, programmers step in to create the actual code required to make the content of the game. A team may work on various pieces of the game and then integrate the separate parts into one package later on. Graphics professionals are also involved because the visual content will need to align with the rest of the game's features. Testing and modifying will be an important step to ensure that the game performs according to design specifications.

Navigating the Learning Curve

While some of these skills may be self-taught, anyone wishing to succeed in this industry will likely need to take classes to earn some type of certification or degree in Web design or game development. Learning programming languages will be crucial. Developers must also remain current on the newest changes in the industry. Even hobbyists dabbling in the field can enjoy learning programming languages and experiment with game development.

Copyright © 1996-2017, Brian Wesley Rich. This page was updated on 27 June, 2017
Please help me improve this website by clicking on the ads. No purchase necessary! Thanks!